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      Blender 3D

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      • Belajar 3D Blender – Menjadi Master Material/Tekstur Pada Blender

      Belajar 3D Blender – Menjadi Master Material/Tekstur Pada Blender

      andree23
      Blender 3D
      (0 review)
      Rp 75.000
      image-asset
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      Deskripsi Kursus

      Ini adalah kursus profesional tentang Material di Blender. kursus ini akan memandu Anda dari awal di mana Anda benar-benar tidak tahu apa-apa sampai Anda mencapai tingkat teratas di mana orang-orang iri dengan pengetahuan Anda tentang materi. Kursus ini membahas semua aspek seputar Materi dan memiliki banyak contoh yang dapat Anda gunakan dalam pekerjaan sehari-hari bahkan setelah Anda mengakhiri kursus.

      Yang akan Anda pelajari

      Mereka akan memahami semua aspek dari node siklus dan dengan memiliki pengetahuan itu, juga memahami dan memahami logika di balik alat tekstur lainnya serta seperti Substance Designer.

      Persyaratan!

      Kamu harus memiliki software Blender 2.8 (atau tertinggi) yang terinstall pada komputer sistem Operasi Windows/Mac Anda dan memiliki pemahaman dasar tentang software tersebut.

       

      Course Features

      • Lectures 87
      • Quizzes 0
      • Duration 69 hours
      • Skill level Profesional
      • Language English
      • Students 51
      • Assessments Yes
      CoursesBlender 3DBelajar 3D Blender – Menjadi Master Material/Tekstur Pada Blender
      • Introductions 3

        • Lecture1.1
          Introductions 03 min
        • Lecture1.2
          Setup 05 min
        • Lecture1.3
          Light 10 min
      • Basic understanding of the node components 12

        • Lecture2.1
          Basic Node Type 05 min
        • Lecture2.2
          Apply Materials 05 min
        • Lecture2.3
          Three Common Maps 07 min
        • Lecture2.4
          Colors on your material 13 min
        • Lecture2.5
          Patterns on your material 14 min
        • Lecture2.6
          Create bumps 07 min
        • Lecture2.7
          Reflection and Roughness 08 min
        • Lecture2.8
          mask images 13 min
        • Lecture2.9
          Separate XYZ Node 05 min
        • Lecture2.10
          Manipulating the map 09 min
        • Lecture2.11
          Grouping the nodes 15 min
        • Lecture2.12
          Basic Math 15 min
      • Texture 8

        • Lecture3.1
          Brick Texture 05 min
        • Lecture3.2
          Checker Texture 05 min
        • Lecture3.3
          Gradient Texture 04 min
        • Lecture3.4
          Magic Texture 06 min
        • Lecture3.5
          Musgrave Texture 13 min
        • Lecture3.6
          Noise Texture 07 min
        • Lecture3.7
          Voronoi Texture 10 min
        • Lecture3.8
          Wave Texture 08 min
      • Using image as texture 2

        • Lecture4.1
          Introduction to using Images 09 min
        • Lecture4.2
          Using PBR Images 12 min
      • First practical example - a tile wall 6

        • Lecture5.1
          Setup for Tile Wall 03 min
        • Lecture5.2
          Add Mortar Noise 06 min
        • Lecture5.3
          Create Groups for the nodes 07 min
        • Lecture5.4
          Create Tiles 09 min
        • Lecture5.5
          Mortar Size variation 07 min
        • Lecture5.6
          Finalizing the tile wall (Roughness and reflection) 09 min
      • Using the Object shape to place material 4

        • Lecture6.1
          Find Edges 10 min
        • Lecture6.2
          Add snow (dust and rust same principle) 20 min
        • Lecture6.3
          Adding smudge using the vertex paint 11 min
        • Lecture6.4
          Create an Eye using Z-axis separation 15 min
      • How to use other objects to influence your material 4

        • Lecture7.1
          Setup the scene 09 min
        • Lecture7.2
          Smudge you Main object using Ambient Occlusion 04 min
        • Lecture7.3
          Smudge your main Object using a reference Object in the Texture coordinate Node 06 min
        • Lecture7.4
          Smudge your Main Object using Dynamic Paint 11 min
      • How to add material on a specific place 3

        • Lecture8.1
          UV Basics 14 min
        • Lecture8.2
          Multiple Materials 11 min
        • Lecture8.3
          Using UV to repeat patterns 10 min
      • Second practical Example - Texture a Lantern 13

        • Lecture9.1
          Setup and Intro
        • Lecture9.2
          Adding First Base Materials
        • Lecture9.3
          Starting on the rust structure
        • Lecture9.4
          Rain influence
        • Lecture9.5
          Randomness
        • Lecture9.6
          Separate Paint and Rust with bumps
        • Lecture9.7
          Finalizing the Rust
        • Lecture9.8
          Finalizing the Paint
        • Lecture9.9
          Adding Glass
        • Lecture9.10
          Adding Rest of the Materials
        • Lecture9.11
          Adding DIETZ Logo On Glass
        • Lecture9.12
          Adding DIETZ Text on Bottom
        • Lecture9.13
          Adding Warning Sticker and Finalizing
      • A closer look on the Object Info Node 2

        • Lecture10.1
          How to use the Object Index and Random output
        • Lecture10.2
          Introduction to Location and Material Index output
      • Working with glass and similar materials 7

        • Lecture11.1
          Fireflies
        • Lecture11.2
          Definition of Words
        • Lecture11.3
          Introduction to Glass
        • Lecture11.4
          Creating a Glass of Water – Fake Dispersion
        • Lecture11.5
          Creating a Glass of Water – Adding Water
        • Lecture11.6
          Creating a Glass of Water – Adding Caustics
        • Lecture11.7
          Creating a Glass of Water – Finalizing all
      • Third Practical Example - a bowl of candy 3

        • Lecture12.1
          Intro To Normal Maps
        • Lecture12.2
          Baking a Normal Map from a pattern
        • Lecture12.3
          Creating a Normal Map Procedurally
      • Take a look at Normals 3

        • Lecture13.1
          Intro To Normal Maps
        • Lecture13.2
          Baking a Normal Map from a pattern
        • Lecture13.3
          Creating a Normal Map Procedurally
      • Displacement 3

        • Lecture14.1
          Introduction to Displacment
        • Lecture14.2
          Coloring a displacement
        • Lecture14.3
          Using the Vector Displacement
      • Particles and material 2

        • Lecture15.1
          The Particle Info Node
        • Lecture15.2
          The Principled Hair Node
      • More Math and Vector Math 4

        • Lecture16.1
          Introduction to shaping things using math
        • Lecture16.2
          We start using Vector Math
        • Lecture16.3
          Creating stuff using Polar Coordinates
        • Lecture16.4
          Tiling by breaking down the map using Fraction
      • Scratches 3

        • Lecture17.1
          Create scratches using brush and TexturePaint
        • Lecture17.2
          Scratches using the Linear Light MixRGB
        • Lecture17.3
          Scratches using diff of Voronoi
      • Examples and tips 5

        • Lecture18.1
          Splatter
        • Lecture18.2
          Marble Pattern
        • Lecture18.3
          Radial Metal
        • Lecture18.4
          Stucco
        • Lecture18.5
          Wet Surface
      andree23

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      Rp 75.000
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